Understanding Over-the-air (OTA) Compile and Flash

IoT development projects don't stop when the product ships. Here's what you need to know about Over-the-Air updates for your fleet of connected devices.

Brandon Satrom article author avatarBrandon SatromDecember 12, 2019
Understanding Over-the-air (OTA) Compile and Flash

One of the most challenging aspects of IoT development is the process of getting started with a new device. It’s often fraught with error, and if you’re working with multiple boards, can result in hard-to-diagnose issues if one toolchain or driver conflicts with another.

With Particle, it’s easy to program, compile, and flash your devices without having to install a single, local tool. Particle OTA hosts a complete compiler toolchain in our Device Cloud, as well as every supported version of our Device OS. Simply provide your application code, and Particle OTA creates a binary for your device.

In this video, I share how Particle’s Over-the-Air (OTA) compile and flash approach makes it easy to get started building IoT applications without having to mess with cables, or manage a local compiler toolchain. In addition, you’ll learn how that same approach makes it simple to update inaccessible or hard-to-reach devices once you’ve deployed a solution to the field.

For other videos covering the basics of working with Particle devices, check out our Particle 101 series on YouTube. If you have questions about using Particle variables, functions, or anything else in the Particle platform, visit us in the Particle Community.